We've been reasonably impressed to date with OnLive's cloud-based game service, which allows nearly any Internet-connected laptop or desktop to play a variety of high-end PC games via a unique streaming system. The company's long-awaited MicroConsole, which skips the computer altogether and streams games directly to your TV, finally has a release date and price.
The OnLive MicroConsole ships December 2, for $99, and includes a free game (games typically cost the same as retail boxed versions, around $49) and a wireless game controller.
If you're not familiar with the service, OnLive works by offloading the CPU and GPU-intensive tasks of actually running the game software to a remote render farm, then beaming the gameplay back to you as a streaming video. It sounds far-fetched, and we were highly skeptical of the service when it was announced in 2009, but in practice, it works surprisingly well.
The OnLive MicroConsole ships December 2, for $99, and includes a free game (games typically cost the same as retail boxed versions, around $49) and a wireless game controller.
If you're not familiar with the service, OnLive works by offloading the CPU and GPU-intensive tasks of actually running the game software to a remote render farm, then beaming the gameplay back to you as a streaming video. It sounds far-fetched, and we were highly skeptical of the service when it was announced in 2009, but in practice, it works surprisingly well.
We've been reasonably impressed to date with OnLive's cloud-based game service, which allows nearly any Internet-connected laptop or desktop to play a variety of high-end PC games via a unique streaming system. The company's long-awaited MicroConsole, which skips the computer altogether and streams games directly to your TV, finally has a release date and price.
The OnLive MicroConsole ships December 2, for $99, and includes a free game (games typically cost the same as retail boxed versions, around $49) and a wireless game controller.
If you're not familiar with the service, OnLive works by offloading the CPU and GPU-intensive tasks of actually running the game software to a remote render farm, then beaming the gameplay back to you as a streaming video. It sounds far-fetched, and we were highly skeptical of the service when it was announced in 2009, but in practice, it works surprisingly well.
The OnLive MicroConsole ships December 2, for $99, and includes a free game (games typically cost the same as retail boxed versions, around $49) and a wireless game controller.
If you're not familiar with the service, OnLive works by offloading the CPU and GPU-intensive tasks of actually running the game software to a remote render farm, then beaming the gameplay back to you as a streaming video. It sounds far-fetched, and we were highly skeptical of the service when it was announced in 2009, but in practice, it works surprisingly well.
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