Friday, December 3, 2010

silicon chip ;- Electricity and Light in One Chip

Electricity and Light in One Chip

Today's computer chips are chunks of silicon that use electrical pulses to crunch data. But IBM researchers are now making chips for tomorrow: chunks of silicon that also contain pathways for light pulses.

These optical circuits can exchange information with the conventional, electronic circuits in the same chip. This could transport data inside a computer significantly faster, because light signals can transport larger quantities of data at higher speeds than conventional copper electrical wiring can. A chip could use its optical—photonic—circuits for high-speed input and output.

"We need faster ways to shuttle information around," says Solomon Assefa, a member of the research team at IBM's Watson Research Center in Yorktown, New York. "Our main motivation is to build, in five years or so, exascale systems that will be 1,000 times faster than what we have now."

Today's supercomputers are dubbed "petascale" because their power is measured in petaflops, or quadrillions of floating-point operations per second. The U.S. Department of Energy has urged the development of machines capable of exaflops—quintillions of operations per second—to enable more powerful simulation-based research into climate change and renewable and nuclear energy.

Over the past seven years, IBM's researchers have developed a chain of individual silicon components that together can convert a chip's electrical signals into light signals and back again. Now they've found a way to build all of those components on the same chip without inhibiting the transistors' performance, using the standard complementary metal-oxide semiconductor (CMOS) techniques used to build processors and other chips today.

Now that this goal has been achieved in the lab, says Assefa, "the next step is to transfer this to a commercial fab, like those making chips today." Although the technology is not expected to be market-ready for around five years, IBM is keen to test its techniques on the production equipment for which they are designed.

This is a significant advance, says Bahram Jalali, a professor of electrical engineering at the University of California, Los Angeles, who helped kick-start silicon photonics when he developed the first silicon laser in 2004. "Integration with CMOS is a very difficult thing that has been a vision of many in the field for some time," he says.

Other companies have been developing silicon photonics as well. Earlier this year, Intel unveiled a collection of dedicated photonic chips that can be used to carry data between conventional electronic chips. Caltech spinoff Luxtera puts photonic components on a silicon wafer after the electronic silicon components have been completed.

IBM's technology can be more compact than either of these, says Assefa. "We're integrating on the same chip as the electronics, using the same piece of silicon, for both transistors and photonics," he says. "That means we're able to make much finer features and build the much denser and power-efficient structures needed to target future high-end systems." IBM's technology can fit a photonic transceiver—able to send and receive optical signals—into a space 10 times smaller than has been demonstrated before.
That's possible using new designs of photonic components that can be made at the same stage in the CMOS process in which transistors are etched, when lithography techniques precise to just tens of nanometers can be used. But it required some creative thinking to allow optical and electronic components to be built side by side.
For example, to create the last component, IBM researchers had to reinvent their photodetector, which receives incoming optical signals. "We wanted to use a layer of germanium, which is already used in CMOS processing, but had to find a way not to use too thick a layer, which would inhibit the transistors," says Assefa. The team figured out that carefully spaced tungsten "plugs" in contact with a germanium layer thin enough not to harm nearby transistors gave it the desired electronic properties.
Finding ways to design very small photonic components is impressive, says Jalali, because they have typically been orders of magnitude larger than electrical ones, such as transistors. "They have done well to lower, if not remove, that particular barrier," he says. "IBM has emerged as the industry leader at this stage." However, he points out that further big leaps in miniaturization are unlikely. The light-carrying portions of IBM's components have been scaled down to near the diffraction limit, the fundamental limit physics places on the size of optical components for any given wavelength of light. "That is a more difficult barrier to get around," says Jalali.

 

ibm :- IBM Makes Photonics Breakthrough

It may not be quite as exciting as a photonic transistor, but IBM’s latest technology breakthrough still raises hopes of a tremendous increase in computing power owing to photonic technology. The company’s new technology, dubbed CMOS Integrated Silicon Nanophotonics, integrates electronic and photonic devices onto the same silicon chip, potentially allowing faster and higher-performance connections between racks, servers, chips, and even devices on the chip.

Although the new technology does not have any immediate implications for increasing the speed of a processor, it has tremendous promise in the area of supercomputing, as well as in more mundane computers and computer networks. According to PhysOrg.com (“IBM's breakthrough chip technology lights the path to exascale computing”), the technology uses “the front-end of a standard CMOS manufacturing line and requires no new or special tooling.” As a result, the technology has greater potential for commercial success right from the start.

The technology permits greater integration of photonic devices, allowing the use of light pulses for communication among servers, devices, or chips. This technology, if IBM is able to flesh it out into a viable device or product, could help the company meet its goal of constructing an “exascale” computer by 2020. An exascale computer would be able to perform on the level of exaflops: 1018 computations per second (that’s a million trillion—or a billion billion—computations per second). Current supercomputers operate in the petaflop (1015 computations per second) range. Thus, IBM is hoping that its new nanophotonics technology will yield a 1,000-fold increase in computing power.

Again, this technology doesn’t increase processor speed. But processor speed is certainly not the only factor when it comes to computing power. In large-scale computing especially, individual processors are limited in performance by delays in, for instance, retrieving data from storage or even caches. These delays drive the need for each device (processor, cache, storage device, or other device) to be in close proximity to other devices. Furthermore, the speed of light places a fundamental limit on how quickly information can be transmitted across a given distance. Optical interconnections among devices, however, are in many ways superior to copper interconnections. Fiber optics is a widely used method of transmitting large amounts of information over long distances in a relatively inexpensive and reliable manner.

Applying a similar principle on a smaller scale—in particular, on the scale of a single chip—has yet to be realized, however. IBM is hoping that its nanophotonics technology will be the key to unlocking this new realm of possibilities. By speeding communication between devices and components on a chip, some of the limitation placed on processors by the (lack of) proximity to partner devices is removed. Of course, the fundamental limit remains—transmitting data over one meter, for instance, will always take at least 3.33 nanoseconds (at least if you believe the theory of special relativity). But IBM’s new technology may help bring current interconnects closer to this limit.

Although IBM’s focus for its new technology is limited to interchip connections, it is not discounting the possibility of reaching an even finer level of communication. According to Computerworld (“IBM chip breakthrough may lead to exascale supercomputers”), IBM photonics research scientist Will Green expressed hopes for enhanced intrachip connections, but the technology is not yet developed to that point: “There is a vision for the chip level, but that is not what we are claiming today.”

For supercomputing, the implications of a successful application of IBM’s technology are clear: greatly expanded potential computing power. Data centers may also benefit, although the benefits may be less pronounced. Nevertheless, the integration of photonic devices directly on silicon chips—and with no special new tooling technology beyond standard CMOS—could yield improved computing power. Furthermore, such integration may also open up possibilities for other technologies as more devices of different kinds become able to coexist on individual chips. As the DCJ has noted with other newly announced technologies, the proof really is in the pudding. Although the new IBM photonics technology sounds great with its promises of greatly increasing computing power, it’s only as good as a working device that employs it. Although development of a new technology is admirable, application of that technology to produce a result that yields a real and measurable performance improvement is even more admirable. In the meantime, we can only wait and see what IBM is able to do with this technology.


Read more about chips by jeffrey clark

Friday, November 19, 2010

hp india :- HP launches interactive device at Rs19,999

Computer maker HP India today launched its new interactive digital device 'DreamScreen', priced at Rs19,999.

The touch-based device will offer content through the Internet like education, video chat, e-mail, movies and news.

"The device is designed to offer features and content to each member of the family. Users can browse internet, get the latest news and play games, providing a PC-like experience," HP India vice president and general manager (Personal Systems Group) Sunil Dutt told reporters here.

The company has partnered with Airtel and Tata Teleservices for providing Internet connectivity, along with other companies like Apalya, Edurite, India Games, India Today, NDTV and Yatra for various content.

Asked if the product was a competitor for Apple's iPad, Dutt said, "While the iPad is a more personal device, DreamScreen is more oriented towards a shared environment and designed for use by families."

The product's concept, software and user interface was developed in India, he added.

The product will be available in the market from November 25 through 700 outlets across 60 cities

Divided They Stand: Microsoft and Sony to Team Up?

That’s the incredible opinion of David Reeves who believes that future consoles may involve collaboration between companies like Sony and Microsoft. Reeves, who retired from his position as deputy president of SCE (Sony Computer Entertainment
), took time from his new position as COO at Capcom to offer up this unique insight as part of a wider discussion on the future of video game  hardware. In his interview, he ponders:

    “When you’re on the first-party side, you realize how really, really expensive it is to develop a platform. Whether it’s PS3, or Xbox 360 or even Wii, they cost millions – maybe not billions, but absolutely millions. You don’t know when to put that stake in the ground of technology and move on. You know, say ‘that’s enough’.”

    “Eventually, it may just become so expensive to develop [their consoles] that Microsoft and Sony say, ‘Okay, let’s get together.’ I’d say it’s between 10 and 15 years away. That’s how long I think it will take. I don’t think it will be the next console cycle, but probably the next cycle after that, where you might have something platform-agnostic.”

It is an interesting idea, and one that has more poignancy given the recent announcement of OnLive’s MicroConsole, a new entry to the games industry that is trying to change the way we play games. Developing consoles isn’t a cheap process and the cost of remaining at the bleeding edge of games may force unlikely bed-fellows from existing competitors. Reeves went on to expand his ideas, even suggesting that Sony and Microsoft aren’t the only strange combination that could occur. He stated on this subject:

    “But it might be different players, of course. It might be Google getting together with, dare I say, Microsoft, or Google with somebody else.”

An XGoo console? AppStation? It’s not exactly unheard of in gaming circles for companies to join forces. Remember how Sony and Nintendo collaborated on much of the CD technology that eventually became the original PlayStation? If that relationship hadn’t broken down, we could very well be playing Mario on the PlayStation 3 right now; a sobering thought indeed. It’s not as far out as you may think either, the PlayStation 3 struggled for the first part of its existence to enter any sort of profit while the Xbox 360 has suffered no end of technical hiccups throughout its existence. It’s all money that these companies have had to spend and gain back slowly through sales.

In the face of stiff competition from potential competitors, there’s always the chance that this could become a reality. Imagine the success a gaming console put out by Google could enjoy or how far gaming on the Apple range of touch devices has come . It’s these ‘maybes’ that one day could force Sony and Microsoft, or any of the above, together to pool resources in the race for gamers. Even Nintendo claims to see the threat new competition might hold for it.

Do fellow Ranters see the future of gaming? Can you really see Microsoft and Sony putting aside current ill feelings and teaming up?

A game where players bend it like Beckham

Leading figures from media, advertising, computer games and the City are joining forces to develop what they claim will be a unique, football-based computer game.

We R Interactive, whose chairman is the former Merrill Lynch and Citigroup analyst Richard Dale, will today unveil I am Playr, a game set in the world of football, which puts players in the boots of a professional at the fictional River Park FC.

Makers of the game, which will go on sale in January, say that it will “sit in the space where the computer game and film industry meet”. It allows gamers to make training and lifestyle decisions on behalf of the players whose boots they occupy.

Scenes for the game were shot last month and the company hired professional actors to appear in parts that include a celebrity girlfriend for the footballer, his team-mates, his coach and even a rival coach, who was described in the casting notes as “José Mourinho with a bit of Fabio”.

We R Interactive was co-founded by six business people all of whom have worked in computer gaming, advertising and marketing. They include David Rose, one of the UK gaming industry’s most experienced figures, who previously worked for Sony and Eidos. There is also Tom Thirlwall, co-founder of Bigballs Films, which has produced the footage featured in the game.

Mr Rose said that We R Interactive was setting out to raise the quality of social games to meet the expectations of “an audience raised on PlayStation and high-quality serialised drama”.

He added: “Like many of the best products, I am Playr is an ingenious execution of a simple concept. Our approach yields the high quality that the user expects but with tremendous commercial opportunities. With I am Playr we are splicing film and game. Film gives us the ability to build characters and bring a more visceral feel to the interactive experience.”

“Steven Spielberg said: ‘I think the real indicator will be when somebody confesses that they cried at Level 17.’ With I am Playr, we are about to achieve just that.”

We R Interactive has a strong list of financial backers with plenty of City experience. Apart from Mr Dale, they include Eric Fellner, the co-founder of Working Title Films, Fru Hazlitt, the former chief executive of the radio broadcaster GCap Media and now head of ITV’s sales operations, and Peter Mead, co-founder of Abbot Mead Vickers, the advertising group.

Mr Fellner said: “This is a very exciting space in media right now. I am Playr shows what the next generation of entertainment looks like.”

playing computer games is fun

We all know that playing mmorpg computer games is fun. Therefore, we cannot take our eyes off our PC screens even if the phone is ringing, our favorite TV show is about to begin .Each day million of people playing online games. People who play online because of family and friends they have online. In that way they can communicate each other. Online games helps people to be entertained, relaxed and one of the best ways to relief stress after a busy day.

Some say online rollenspiele are dangerous. No good advantage you can get from it. I'm also a gamers I needs to takes time off from work something and just do something fun. Maybe you said that you don't like playing games but everyone has there own version of fun. I played games just to relief my stress away.

computer games :- Video games that help keep kids fit

Video games that help keep kids fit

 Tampa, Florida - Active video games like Nintendo's Wii console are changing the way kids play. They're no longer sitting at a computer, they're up and moving.

USF has spent three years studying the impact active video games have on childhood obesity.

"Why not take what everyone is deeming the enemy, why not let them play the games that they love just make them more active?" says Lisa Hansen, USF assistant professor for Physical Education and Exercise Science and co-director of the active gaming research labs at USF.

The program has caught the attention of the White House and today the executive director of the President's Council on physical fitness and sports was in Tampa to visit the program at Witter Elementary. A classroom at the school has been turned into an arcade.

Walk into the room and you'll find kids at each video game machine working up a sweat.

"It's fun and I still get to exercise my leg muscles," says Edgerrin James, 10, 4th grader.

"I don't feel weak, I feel stronger," adds Jasmine Jean, 10, 5th grader.

Witter Elementary students use the active gaming room two to three times a week.

"The more we can push the fact exercise is fun with friends, social type of thing, the more likely they will do it," says Lynda Correia, PE Teacher at Witter Elementary.

Some students box a virtual opponent. Others let their feet tap to the music. It takes coordination and stamina, plus sweat and muscle to keep these games moving.

10 year old Edgerrin James has taken more than 1,400 steps in 25 minutes. "I feel great. I know I worked hard but I feel very tired," describes Edgerrin. Does he feel energized? "Yes Ma'am," he adds.

The active game room is part of a research project by USF on childhood obesity. Hansen says research shows the active games encourage kids to move and learn.

"Students feel when they are able to play these active games fun and exciting, they're encouraged to go to PE wanting to learn the objective of the class," says Hansen.

Students say while having fun, they learn the importance of exercise.

Jasmine says, "When you play the game it increases your heart rate, makes your legs stronger."

Edgerrin says, "It's taught me as long as you keep exercising your heart will be good and healthy."

USF researchers suggest this holiday season, parents should buy active video games for their family to help keep everyone up and moving.

It's Easy to Ditch Games Now

In the past, once you bought a game, it was pretty much yours unless you gave it to somebody else or your family held a garage sale. The systemic rise of the used games market now offers you an escape route if a game just isn't your bag. Is the middle of a game testing your patience? Then why not sell it back to your local game shop, get money back in your pocket, or trade it in for a game that's better – or at least better suited for your tastes? After all, the sooner you ditch it either at a shop or on an online auction site, the more value you stand to get in return.

video game was in the manual

Failed Narrative

At one time, the only story you found in a video game was in the manual. But as game technology has advanced, so has the ability to tell a compelling narrative inside a video game with cutscenes, voice acting, and exciting locations that boost your involvement with the narrative. Now, with so many good stories in video games -- Uncharted, Fallout, and Mass Effect 2 to name a few -- a cheap or cheesy narrative now risks diluting a gamer's interest. "For me, Borderlands was a textbook case of, This is Awesome, But Dear God in Heaven I Can Only Take So Much. Gearbox's RPG/shooter controlled like a dream, the environments and art style were awesome, and the constant gun and gadget upgrades were like a sweet, sweet drug. But then one day I just realized I was done. The storyline just wasn't there to pull me through the rest of the experience. In a lot of ways, the environment in Borderlands is the story, which only takes you so far."

There will always be exceptions to this rule. For example, I think the second act of Red Dead Redemption sags thanks to main quest missions that I know will have little bearing on John Marston's success or narrative events that work at odds with the main character's persona.


games

Do you remember game-ending glitches fifteen years ago?

Straight Busted

Do you remember game-ending glitches fifteen years ago? Personally, I can't recall a single game found on a cartridge that suffered from a crippling bugaboo. (PC games have long endured a reputation for shipping before being completely stable.) But in the last few years, more and more video games have hit retail before being fully tested. Recent offenders include Metroid: Other M and Fallout: New Vegas. Really, a Nintendo game with a game-ending bug that stopped players cold? Nintendo eventually offered a fix for the bug, but how many Metroid fans just threw up their hands and moved on to another game? There's now an over-reliance on the ability to patch a console game after it ships via the console's Internet connection.
Another fun-killer is the suspicion that a video game is playing from a loaded deck. Rare is there a game like Mario Kart that is so fun you can overlook insanely unfair artificial intelligence from computer-controlled characters. ("Hey, I'm in first place. Blue shell in three… two… one… And I'm in last place.")
A fantasy board game card battler? That's totally my speed, so I was eager to get into Culdcept Saga. About halfway through, however, I realized the game was broken. Players take turns rolling dice and moving their characters around the game board, but it turned out the dice rolls were all pre-determined. If you played a round multiple times you'd see the rolls come up with the same numbers in the same order each time -- there was nothing random about them. The game was ruined and I moved on."

Video games are supposed to provide a challenge. Cake walks are boring. But there is a massive difference between a difficult game and one that deals from the bottom of the deck, whether it's because of poor programming or the hope that an ultra-hard segment will somehow extend the longevity of an otherwise short game. Would you read a book that printed an entire chapter in reverse just to slow you down?

The rise of video game franchises

I'll Catch the Next One

The rise of video game franchises isn't entirely the fault of some bean counter working in the depths of Activision's marketing department. Gamers are just as much to "blame" for the rise of sequels and annual installments. (After all, gamers poured $360 million into Activision's coffers on the launch day for 2010's annual Call of Duty release, Black Ops.) But now that gamers have come to expect the annualized franchise, does that limit the impetus to jump on the train knowing another one will pull up to the station soon enough? "Despite my roots with Japanese role-playing games, I'm actually a big Halo fan. Before ODST dropped, I was pretty excited for Bungie's spin-off, but I only ended up playing the campaign for an hour or two. It wasn't a lack of interest or distaste for the gameplay -- I was just already feeling the anticipation for Halo: Reach and I didn't want to play two Halo games in a row. This is usually how things go for me: by the time I get around to a game, the sequel is already on the horizon!"Clements hits on something so critical here: with some many franchises now running on twelve-month schedules, is there much incentive to finish a franchise game sixth months after its initial release? Game companies like Bioware may be tracking whether or not you complete a game for internal use, but you can be sure the accounting department couldn't care less if you saw the ending credits.

video games are first and foremost entertainment

Wake Me When It's Over

Despite great debate over whether or not games are art, video games are first and foremost entertainment. They are an escape. They are windows into a life that's not your own. And if a game can't sell that experience, gamers begin to weigh the value of their time versus the cost of the game itself. If a video game isn't providing a level of excitement or engagement that a competing source of entertainment offers, it moves to the back burner.
"Earlier this year, I caught a nasty cold and was laid up, head full of meds, for a week or so. Eager to play a game that would suck me in and require very little thinking, I picked up Final Fantasy XIII. I sat there for days on end, mashing the PS3's X button and letting the game sort of happen to me. It was a perfectly passive experience, and it was just was I needed. But once I started feeling better and the haze in my brain faded, I realized that Final Fantasy XIII was boring, and I stopped playing it."

Now, twenty years ago, when there were fewer games, you might have just persevered through a boring game simply because, well, it was a video game. Video games still felt new and exciting just for existing. That crutch, though, was turned into kindling when the PlayStation 2 took video games mainstream once and for all.

Video Games :- Why Don't We Finish More Video Games?

Video Games
With video games more expensive than ever, you would think that gamers would squeeze every last second of play out of them before moving on to the next adventure. But that's not always the case. Earlier this year, Bioware released some fascinating statistics about Mass Effect 2, but the stand-out figure was the revelation that only 50 -percent of players actually finished Commander Shepherd's mission to stop the Collectors.
Obviously, Mass Effect 2 isn't alone in this phenomenon of early bailing on a game. Every gamer has at least one or two titles on their shelf that they never completed for a number of reasons. Interest waned. Bought a new game. Real life came calling. And because of reasons like these, that $60 investment was relegated to the game library (or the used game store) before the adventure was brought to a proper close.
Of course, some games can't be finished by design. Arcade-style games are all about getting the high score rather than racing toward a cutscene pay-off and some closing credits. But the majority of games now are contained experiences with a designated end point, even if after the final conflict is resolved the player can still tie up loose ends such as outstanding side quests. So, knowing that there is an ending out there somewhere, what makes us push the eject button before all is said and done?

computer games :- PC games come to TV with OnLive's MicroConsole

PC games come to TV with OnLive's MicroConsole
We've been reasonably impressed to date with OnLive's cloud-based game service, which allows nearly any Internet-connected laptop or desktop to play a variety of high-end PC games via a unique streaming system. The company's long-awaited MicroConsole, which skips the computer altogether and streams games directly to your TV, finally has a release date and price.
The OnLive MicroConsole ships December 2, for $99, and includes a free game (games typically cost the same as retail boxed versions, around $49) and a wireless game controller.
If you're not familiar with the service, OnLive works by offloading the CPU and GPU-intensive tasks of actually running the game software to a remote render farm, then beaming the gameplay back to you as a streaming video. It sounds far-fetched, and we were highly skeptical of the service when it was announced in 2009, but in practice, it works surprisingly well.
We've been reasonably impressed to date with OnLive's cloud-based game service, which allows nearly any Internet-connected laptop or desktop to play a variety of high-end PC games via a unique streaming system. The company's long-awaited MicroConsole, which skips the computer altogether and streams games directly to your TV, finally has a release date and price.
The OnLive MicroConsole ships December 2, for $99, and includes a free game (games typically cost the same as retail boxed versions, around $49) and a wireless game controller.
If you're not familiar with the service, OnLive works by offloading the CPU and GPU-intensive tasks of actually running the game software to a remote render farm, then beaming the gameplay back to you as a streaming video. It sounds far-fetched, and we were highly skeptical of the service when it was announced in 2009, but in practice, it works surprisingly well.





computer games and video games | How video games enhance visual attention

video games
Action packed video games, often accused of being distracting, can enhance visual attention, the ability that allows us to focus on relevant visual information, according to a new study.

This growing body of research, reviewed in WIREs Cognitive Science, suggests that action based games could be used to improve military training, educational approaches, and certain visual deficits.

The review, authored by a group led by Dr Daphne Bavelier from the University of Rochester, focused on the impact video games have on visual attention, the mechanism which allows us to select relevant visual information and suppress irrelevant information, allowing us to function in a world made up of infinite visual data.

"Visual attention is crucial to preventing sensory overload, since the brain is constantly faced with an overwhelming amount of visual information," explained Bjorn Hubert-Wallander, the paper's lead author.

"It's an ability that is especially emphasized during visually demanding activities such as driving a car or searching for a friend's face in a crowd, so it is not surprising that scientists have long been interested in ways to modify, extend, and enhance the different facets of visual attention."

Paralleling the growing interest in visual attention, the world of video games has developed both technologically and culturally. It is now believed that 68 per cent of American households play video or  computer games. Hubert-Wallander, Green, and Bavelier reviewed recent studies by their group but also many other laboratories where gamers and non-gamers had to perform tasks related to visual attention and found that gamers consistently outperformed their non game-playing peers.

While gamers were found to outstrip nongamers in these tests, they also found that not all video games provide the same benefits to attention. Fast-paced, action based games that emphasized rapid responses to visual information and required divided attention seemed to be the only ones that affected attention specifically.

"Just as drivers have to focus on the road, other cars, and potential obstacles while ignoring other information, modern action games place heavy attentional demands on players," said Hubert-Wallander.

"These games require players to aim and shoot accurately in the center of the screen while continuously tracking other enemies and fast moving objects," Hubert-Wallander added.

Training studies have also shown improvements in the visual attention of non-gamers given experience playing these video games, establishing that it is the actual video game play that is causing the benefits.

This finding that video games can enhance visual attention abilities may have implications for military training and broader education, as well as clinical rehabilitation programmes for conditions such as amblyopia.

computer games :- Sony and Microsoft Argue About Which Console Is Best For Black Ops

On one side, we have Don Mattrick, Microsoft's president of interactive entertainment, who congratulated Treyarch and Activision for their game, and called the Xbox 360's Xbox Live online service the home of the largest Call of Duty community.

"With a record-breaking performance on Xbox Live, home to the world's largest Call of Duty gaming community, Call of Duty: Black Ops has already carved out its legacy as one of the biggest video games in history," said Mattrick.

"We congratulate our partners at Activision and Treyarch and are proud to continue offering the best Call of Duty experience to our 25 million global Xbox LIVE members by launching all Call of Duty map packs first on Xbox 360."

On the other side, we have Jack Tretton, president and CEO of Sony Computer Entertainment America, who also congratulated Treyarch on a job well done and praised the PlayStation 3.

"Call of Duty: Black Ops has been an incredible success on PlayStation 3," said Tretton.

"Treyarch's latest efforts are driving unprecedented traffic to the PlayStation Network with the flagship online experience this holiday season."

In case you've been living under a rock, Call of Duty: Black Ops has shattered sales records left and right, becoming the best selling video game of the year, and even overtook its predecessor, Call of Duty: Modern Warfare 2.

The sales trend will no doubt continue, as the winter holidays are nearly upon us and people will once again flock to the stores to buy presents for their loved ones.

Which platform did you choose to play Black Ops? Share your preferences below.

Sunday, September 26, 2010

HP Pavilion :- Warranty |Software included | Processor | HP Pavilion dv4-2100 LAPTOP | it is fast,stable,smooth,less weight, easily handled

System features
Operating system installed dv4-2110tu: Genuine Windows® 7 Home Basic 32-bit
dv4-2112tu / dv4-2126tx / dv4-2101tu / dv4-2111tu / dv4-2113tu: Genuine Windows® 7 Home Premium 32-bit
Processor dv4-2110tu: Intel® Core™ i3-330M processor
• 2.13 GHz, 3 MB L2 Cache
dv4-2101tu: Intel® Core™ i3-330M processor
• 2.13 GHz, 3 MB L2 Cache, 1066 MHz FSB
dv4-2111tu / dv4-2113tu: Intel® Core™ i3-350M processor
• 2.26 GHz, 3 MB L2 Cache
dv4-2126tx: Intel® Core™ i3-350M processor
• 2.26 GHz, 3 MB L2 Cache, 1066 MHz FSB
dv4-2112tu: Intel® Core™ i5-430M processor
• 2.26 GHz, 3 MB L2 Cache
Memory
Standard memory dv4-2126tx / dv4-2110tu / dv4-2113tu: 2 GB (1 x 2 GB) DDR3 1066 MHz
dv4-2112tu / dv4-2101tu / dv4-2111tu: 3 GB (1 x 1 GB + 1 x 2 GB) DDR3 1066 MHz
Maximum memory Supports up to 8 GB DDR3 memory
Storage
Internal drives dv4-2126tx / dv4-2101tu / dv4-2110tu / dv4-2111tu: 320 GB SATA Hard Disk Drive 7200 rpm
dv4-2112tu / dv4-2113tu: 500 GB SATA Hard Disk Drive 7200 rpm
Optical drive type LightScribe SuperMulti 8X DVD±RW with Double Layer Support
Lightscribe Lightscribe included
Graphics
Display size (diagonal) 14.1” Diagonal WXGA High-Definition HP BrightView Widescreen Display
Display resolution 1280 x 800
Graphics dv4-2126tx: ATI Mobility Radeon™ HD 4550 Graphics
512 MB GDDR3 dedicated memory
dv4-2112tu / dv4-2101tu / dv4-2110tu / dv4-2111tu / dv4-2113tu: Intel® HD Graphics
Expansion features
Ports 3 USB 2.0 (3rd shared with eSATA port), 1 HDMI, 1 eSATA Combo, 1 VGA port, 1 RJ-45, Expansion Port 3, 2 Stereo Headphone out, 1 Microphone in, Consumer IR, AC Adapter, Integrated Fingerprint reader
Slots 1 ExpressCard/54 Slot (also supports ExpressCard/34)
Memory card device 5-in-1 integrated Digital Media Reader for Secure Digital cards, MultiMedia cards, Memory Stick, Memory Stick Pro, or xD Picture cards
Media devices
TV tuner dv4-2113tu: HP Integrated HDTV Hybrid Tuner
Webcam HP Webcam with Integrated Digital Microphone
Internal audio SRS Premium Sound
Speakers and microphone Altec Lansing® speakers
Input devices
Pointing device Touch Pad with On/Off button and dedicated vertical Scroll Up/Down pad
Keyboard 101 key compatible
Communications
Network interface dv4-2126tx: Integrated 10/100/1000 Gigabit Ethernet LAN (RJ-45 connector)
dv4-2112tu / dv4-2101tu / dv4-2110tu / dv4-2111tu / dv4-2113tu: Integrated 10/100BASE-T Ethernet LAN (RJ-45 connector)
Wireless technologies 802.11b/g/n WLAN
Wireless capability Bluetooth® wireless networking
Dimensions and Weight
Product weight 2.2 kg
Product dimensions (W x D x H) 33.4 cm (L) x 24.0 cm (W) x 3.4 cm (min H) / 4.0 cm (max H)
Power
Power supply type dv4-2112tu / dv4-2101tu / dv4-2110tu / dv4-2111tu / dv4-2113tu: 65 W AC Power Adapter
dv4-2126tx: 90 W AC Power Adapter
Battery type 6-cell Lithium-Ion (Li-Ion) battery
What's included
Warranty 1 year, parts and labour
Software included HP Total Care Setup(TCS), HP Advisor (BTBSS consumer laptop), HP Wireless Assistant, HP Support Assistance, HP Software Update UserGuide Documentation, Adobe Reader - Consumer, Recovery Manager Installer for Windows® 7, Recovery Manager Addon for Windows® 7, Norton Online Backup, Sun Java VM, Microsoft® Works (selected countries only), Microsoft® Office Home & Student Edition 2007 (selected countries only), Microsoft® Office Home & Student Edition 2007 60 Day Trial (selected countries only), Microsoft® Office 2007 Professional Hybrid Consumer Prein/DIB (Basic, Small Business, Professional) (selected countries only), Windows Live applications, HP QuickWeb, Cyberlink DVD Suite premium, HP MediaSmart 3.1, HP Internet-TV, Omnipfone internation music store, HP Games Powered by Wild Tangent (launched by console) (Gadget includes for US only), Adobe Flash Player, Adobe Shockwave Player, Muvee Reveal, Symantec NIS 2010 - Consumer(60days live updates), Motorola SoftStylus, Digital Persona Finger Print Reader for Consumer NB (Digital Persona Finger Print Reader) / FPR demo

HP Pavilion :- HP Pavilion dv4-2100 LAPTOP | it is fast,stable,smooth,less weight, easily handled

Overview

Relinguish entertainment in the perfect form

Features

Featuring genuine Windows for a familiar and intuitive environment
Do more play more on this small, compact laptop - With cutting-edge Intel Core 2 Duo processors, Win 7 and MediaSmart 3.0 software, the laptop is your perfect companion in work and play
Superb quality and high definition entertainment with Intel® Graphics Media Accelerator and NVIDIA® GeForce and HP BrightView display on a 14.1" widescreen - perfect for your movie watching or gaming experiences on the go.
Candy for the eyes - available in two colours with HP Imprints, the laptop projects sophistication and your unique style.     i bought a hp pavillion dv4-2110tu in the month of april 2010. The very day i purchased it i got the remote control replaced since the battery kept popping out. i was wondering whether i had made a mistake by buying the product. after a few weeks i learned to appreciate the product. the remote works with many of the players ( audio & video) and even though the functions cannot be configured it gets all the basic funtions. i can even shut down the pc with the remote. the remote should be pointed properly to get it to work since its IR. the finger printer reader is good addition. my friends cant access my pc without my permission and swiping my finger in front of them is great show off value. altec lansing are the best speakers around and inclusion of a woofer in future products would be welcome. intel graphics are adequate for low res gaming ( i play S.T.A.L.K.E.R. - Shadow of Chernobyl ). a graphics card would be need for high end gaming. the smart media software even thou takes ages to load is fun to use. the shiny touch pad is a drag (literally). clean/wet fingers don't slide over it easily. also the pad is not very sensitive and can get annoying at times ( when editing text documents). overall its a total entertainment pc. its way cooler than any of my friend laptop. stick to win7 basic its lighter on the system. people who want to network need upgrade to higher editions for better compatibility with xp systems. overall this is a feature rich laptop. i have a habit of taking care of my stuff so i havent got a chance to test its durability but with proper care the laptop will last."
 

HP Pavilion :- HP Pavilion dm3-1100 LAPTOP | System features

System features
Operating system installed Genuine Windows® 7 Home Premium 32-bit
Processor dm3-1111ax: AMD Turion™ Neo X2 Dual-Core Mobile Processor for Ultrathin Notebooks L625
• 1.60 GHz, 1 MB L2 Cache, Up to1600 MT/s system bus running at AC/DC mode 18 watt
dm3-1131tx: Intel® Core™2 Duo Processor SP9300
• 2.26 GHz, 6M Cache at 25W TDP, 1066 MHz FSB
Memory
Standard memory dm3-1111ax: 4 GB (2 x 2 GB) DDR2 533 MHz
dm3-1131tx: 4 GB (2 x 2 GB) DDR3 1066 MHz
Maximum memory dm3-1131tx: Supports up to 8 GB DDR3 memory
Storage
Internal drives dm3-1111ax: 320 GB SATA Hard Disk Drive 7200 rpm
dm3-1131tx: 500 GB SATA Hard Disk Drive 7200 rpm
Optical drive type dm3-1111ax: LightScribe SuperMulti 8X DVD±RW with Double Layer Support
dm3-1131tx: LightScribe SuperMulti 8X DVD±RW with Double Layer Support (External)
Lightscribe Lightscribe included
Graphics
Display size (diagonal) 13.3” High-Definition HP LED BrightView Widescreen Display
Display resolution 1366 x 768
Graphics dm3-1111ax: ATI Mobility Radeon™ HD 4330 Graphics
with 512MB GDDR2(dedicated)
dm3-1131tx: NVIDIA GeForce G 105M
512 MB dedicated memory
Expansion features
Ports 4 USB 2.0, 1 HDMI, 1 VGA port, 1 RJ-45, 1 headphone-out, 1 Microphone in
Memory card device 5-in-1 integrated Digital Media Reader for Secure Digital cards, MultiMedia cards, Memory Stick, Memory Stick Pro, or xD Picture cards
Media devices
Webcam HP Webcam with Integrated digital Microphone
Internal audio SRS Premium Sound
Speakers and microphone Altec Lansing speakers
Input devices
Pointing device Touch Pad with On/Off button and dedicated vertical Scroll Up/Down pad
Keyboard Full size island-style keyboard
Communications
Network interface Integrated 10/100BASE-T Ethernet LAN
Wireless technologies 802.11b/g/n WLAN
Wireless capability Bluetooth® wireless networking
Dimensions and Weight
Product weight 1.91 kg
Product dimensions (W x D x H) 32.6 cm (L) x 23.0 cm (W) x 2.43 cm (min H) / 3.13 cm (max H)
Power
Power supply type 65 W AC Power Adapter
Battery type 6-cell Lithium-Ion (Li-Ion) battery
What's included
Warranty 1 year, parts and labour
Software included HP Total Care Setup (not available for Japan), HP Advisor, HP Wireless Assistant, HP Support Assistance, HP Software Update, User Guide Documentation, Adobe® Acrobat® Reader®, Recovery Manager, Norton Online Backup, Sun Java VM, Windows Live, HP QuickWeb, Cyberlink DVD Suite, MediaSmart v3.1, HP Games Powered by Wild Tangent (selected countries only), Adobe Flash Player, Adobe Shockwave Player, Symantec™ Norton Internet Security 2010 Consumer (60days live updates), Motorola SoftStylus, HP ProtectSMart, Microsoft® Works (Only available in Taiwan and Hong Kong), Office Trial: Microsoft® Office 2007 Home/Student (60 day Trial) (Only available in Taiwan and Hong Kong), Office Ready: Microsoft® Office 2007 Pro (60 day Trial) (Available in all countries except Taiwan, Hong Kong and Japan) Center

HP Pavilion dm3-1100 LAPTOP | it is fast,stable,smooth,less weight, easily handled

Overview

See thin in a new light - a laptop with exquisite & compact design, yet powerful features to provide rich entertainment — in thin & light size.

Features

Featuring genuine Windows for a familiar and intuitive environment
The affordable. thin and light champion - thin and light without compromise. At less than 1 inch thin and weighing less than 2kg, conveniently slips in backpacks, purses and briefcases - - all this is reality at an affordable price point.
Full PC performance with power packed features – choice of Intel & AMD processors with optional discrete graphics for unparalleled power in a thin design.
Long-lasting battery life – up to 7 hours of battery life for doing more on the go, without having to find a plug.
Do more with no compromise - surf, catch up on your favorite news or watch movies on high-definition 13.3” diagonal screen, get entertained with HP Mediasmart, enjoy integrated keyboard and touchpad for enhanced comfort and productivity.

HP Pavilion :- HP Pavilion dm3-1100 LAPTOP | it is fast,stable,smooth,less weight, easily handled

Operating system installed Genuine Windows® 7 Home Premium 32-bit
Genuine Windows® 7 Home Premium 32-bit
Processor AMD Turion™ Neo X2 Dual-Core Mobile Processor for Ultrathin Notebooks L625
• 1.60 GHz, 1 MB L2 Cache, Up to1600 MT/s system bus running at AC/DC mode 18 watt
Intel® Core™2 Duo Processor SP9300
• 2.26 GHz, 6M Cache at 25W TDP, 1066 MHz FSB
Standard memory 4 GB (2 x 2 GB) DDR2 533 MHz 4 GB (2 x 2 GB) DDR3 1066 MHz
Internal drives 320 GB SATA Hard Disk Drive 7200 rpm 500 GB SATA Hard Disk Drive 7200 rpm
Optical drive type LightScribe SuperMulti 8X DVD±RW with Double Layer Support LightScribe SuperMulti 8X DVD±RW with Double Layer Support (External)
Display size (diagonal) 13.3” High-Definition HP LED BrightView Widescreen Display 13.3” High-Definition HP LED BrightView Widescreen Display
Graphics ATI Mobility Radeon™ HD 4330 Graphics
with 512MB GDDR2(dedicated)
NVIDIA GeForce G 105M
512 MB dedicated memory
Wireless technologies 802.11b/g/n WLAN 802.11b/g/n WLAN
Wireless capability Bluetooth® wireless networking Bluetooth® wireless networking
Battery type 6-cell Lithium-Ion (Li-Ion) battery 6-cell Lithium-Ion (Li-Ion) battery

HP Pavilion :- dv7-4190us 17.3" Entertainment Notebook PC HP Pavilion

HP Pavilion
While the Sharks would have preferred a winning result in their 5-4 loss to Anaheim Friday night, there were some positives taken from the fight filled affair. San Jose trailed 2-0 and rallied to tie the game at two, three and four, but could not find the equalizer in the waning moments thanks to former Shark prospect Timo Pielmeier robbing Patrick Marleau late in the contest.

“I thought it was a huge difference from the game (at Anaheim),” said Sharks Head Coach Todd McLellan. “The (first) Anaheim game was kind of ‘OK let’s see how we’re gonna react’, and ‘what’s the other team going to do?’ I thought both teams were ready to play tonight and they played hard.”

San Jose definitely had their tenacity on display in a preseason game that was fun to watch for the paying crowd.

“I liked the fact that our guys were playing with more fire tonight,” said McLellan. “We talked about playing August hockey, summer hockey. This was a lot closer to regular season hockey, other than the mistakes. The passion was a lot higher tonight than it was in the other building.”

The craziest part of the night was that San Jose surrendered two goals while down two men, a result of two delay of game penalties. That likely won’t occur in the regular season.

“That’s to be expected this time of the year,” said Sharks Head Coach Todd McLellan of the mistakes. “The only thing we haven’t talked about is five-on-three or four-on-three defensively. To come up short on both of them shooting the puck over the (glass) was really strange, but obviously we have to get a lot better.”

2 IN A ROW
Torrey Mitchell found a way to score for a second straight game and while it’s only the preseason, it could do wonders for his regular season.

“For Torrey, goals do count,” said McLellan of why the preseason goals are important. “It gives him a ton of confidence. I thought he was one of our better players. He used his speed effectively and looked confident.”

“It feels good, but at the same time, you’re not focused on trying to score goals. You’re focused on trying to do the little things right and the puck is going in,” said Mitchell.

DEBUTS
Both Jamal Mayers and Antti Niemi played their first games as a member of the Sharks. Tommy Wingels played his first ever game, as a Sharks player or as an opponent, in HP Pavilion.

Mayers banged and fought (twice), displaying the tenacity fans can expect all year.

“You’re just trying to get your game and get your legs under you,” said Mayers. “You don’t want to be taking minor penalties and hurting the team, but you want to play on the edge. I want to use my speed and be tough to play against.”

Niemi had a tough start due to a five-on-three goal and a redirect in front of him, but when he saw the puck, he did what was expected of him.

“I think before the game, I felt pretty good,” said Niemi. “The start was pretty hard on us. I think it took me a while to get in the game, but after a few saves I felt pretty good.”

Niemi also showed off his new Sharks themed mask.

“I just saw it here before the game,” said Niemi referring to the fact he didn’t even have it at the morning skate.

Wingels said the moment was special and will be remembered.

“It’s felt pretty good,” said Wingels. “I’m very impressed with the crowd here. It’s exciting, but that goal only lasts until the next shift. You want to win. If was my first (time playing) in this building.”

GOING THE DISTANCE
There were six fighting majors given out to each team. More than 140 penalty minutes were handed out on the night.

SPLIT
Niemi played the first two periods and Harri Sateri came in for the third.

NEXT GAME
The Sharks will play a split squad game with Phoenix tomorrow and the game at HP Pavilion will be at 7:30 PM and tickets can be found at www.ticketmaster.com or the HP Pavilion Ticket Office.

HP Mini :- HP Mini 5103 reviewed

September 25, 2010 (Sampurn Wire): Finally the dual core version of the famous Intel Atom processor has come out and it promises to be a huge leap forward for the netbook market. HP has been quick to catch on to the new trend in the netbook market and recently launched HP Mini 5103 with the dual core Intel Atom processor. The new HP Mini 5103 sports the advanced Intel Atom N550 1.5GHz dual-core processor, which has additional computing power compared to its predecessor (HP Mini 5102).

The HP Mini does not look like a netbook; in fact it looks very expensive with the metal body. The anodized aluminum top gives a great look and feel to the netbook. The HP 5103 weighs a meager 3Pounds which is still quite portable. The 10inch widescreen remains the same as the HP Mini 5102 and it is used by many other manufacturers. The netbook is also available in a touch screen version. The screen is brightly lit and has wide viewing angles which is perfect for watching movies and reading documents.

The 7200rpm 250 GB hard disk is very efficient and provides blazing fast data transfer speeds. Thanks to the new dual core processor, the HP Mini 5103 can play back HD videos and movies effortlessly. The Broadcom HD decoder card attached to the motherboard helps in HD viewing as well. The HP Mini 5103 performed significantly better than most other netbooks in the same range. HP Mini 5103 is highly recommended for those who want a robust and highly reliable netbook.

intel :- Tech Firms Settle DoJ Antitrust Action

The federal Department of Justice announced Friday it has settled with six major technology companies that were the targets of a probe into anti-poaching agreements designed to avoid costly bidding wars for star employees.

The six companies settling the case are Google, Apple, Intel, Adobe Systems, Intuit and Walt Disney's Pixar Animation Studios.

From the Associated Press:

The Justice Department had been investigating whether the companies pledged not to use "cold calls" to recruit each other's employees, as part of partnership agreements. The government was concerned that such promises amounted to a form of collusion to avoid bidding wars for employees with specialized skills, and in turn hold down payroll expenses.

These agreements, the Justice Department said, "eliminated a significant form of competition to attract highly skilled employees," depriving employees of access to better job opportunities.

The settlement, of course, has no teeth. It supposedly prohibits them from coming to "no-solicitation agreements" regarding their employees for the next five years. So that means they really, really won't do it. They promise (wink, wink).

Further, as part of the deal, none of the companies had to admit wrongdoing or pay any fines. This despite the Justice Department claiming it had evidence of specific agreements between Apple and Google and between Intel, Intuit and Google. But, you know, that's just the nature of plea deals.

I continue to believe that the Justice Department declined to proceed with the case for two reasons: 1) Not only would they have to prove the existence of these agreements (which, it seems, they could have), but they'd have to prove that employees of the companies suffered significantly (which admittedly would have been challenging), and 2) The Obama Administration is desperate not to appear anti-business in the days leading up to the midterm elections.

Neither is a valid reason, in my opinion. The job of the Justice Department is to investigate and, if necessary, prosecute wrongdoing. Decisions shouldn't be based on how hard a case would be to win; it should be on whether they think they have a case. Clearly they thought they had a case with these companies. If they didn't think so, they would have stopped investigating these firms some time ago, as they did earlier with IBM, Microsoft and Yahoo.

The second reason, political expediency, sucks even more, and speaks volumes about our political system, or maybe just this administration.

But these are just my theories. I can't prove any of it, so I guess we'll have to reach a settlement.

Either way, this is an incontrovertible win for these technology companies. For their employees, not so much.

Saturday, September 25, 2010

Inspiron 15 (1545) Laptop DELL | Up to Intel® Core™2 Duo processors | HD display

Introducing the new Inspiron™ 15, a 15.6" laptop that gives you the everyday features you need, all at a great value.
  • Up to Intel® Core™2 Duo processors
  • View your entertainment on the go with the HD display
  • Personalize with a choice of six vibrant colors OR choose from over 200+ artist designs with Design Studio.

The art of inspiration with Dell Inspiron laptops

Six vibrant colors and over 200 unique images to choose from on the outside, and a modern black palmrest on the inside adds that perfect touch. Available in Matte Black Paint, Cherry Red, Promise Pink, Arctic Silver, Ice Blue or Pacific Blue. And with every purchase of a Promise Pink Inspiron 15 laptop, Dell will donate $5.00 to Susan G. Komen for the Cure® , the world’s largest breast cancer organization.

Inner attributesEnjoy viewing photos and watching widescreen movies on this 16:9 aspect ratio 15.6" HD widescreen display.Enhance your experience with the optional Blu-ray Disc™ drive.

Stay Connected

7-in-1 Media Card Reader
Quickly transfer your digital photos and music from your camera, phone or MP3 player.

Optional Bluetooth®
Wirelessly connect keyboards, cameras, phones, mice and more.

Built in WiFi options
The latest in WiFi technology allows you to connect to the Internet wirelessly and transfer larger content faster. By utilizing MIMO (Multiple In, Multiple Out), the Dell Wireless-N employs multiple integrated Hyperband antennae to handle simultaneous wireless data streams when sending and receiving.

Streamline your Digital Experience

Experience a cleaner desktop with Dell Dock and stay in touch with anyone using Dell Video Chat.

Dell Dock
Enjoy a cleaner desktop with this application organizer. Installed software applications on your PC are automatically sorted into user-friendly categories placing your most frequently used programs front and center.

Optional integrated camera and microphone
Open up a vast world of communication with the integrated 1.3-megapixel camera and digital array microphone. Special effects software can create avatars and graphic overlays that add personality and flair to your video communication.

Dell Video Chat
Stay in touch with family and friends using video chat, record and send video email, or even make PC-to-PC phone calls around the world. The application also supports four-way calling, making virtual family reunions a reality.

Dell Studio 14 (1458) Laptop | Design Within Reach|Battery life |Right Size for Right Now

The Dell Studio™ 14 laptop has the mobility you need to keep your world moving and the design you want to reflect your personal style.
  • NEW! Now featuring Intel® Core™ i5 and i3 processors up to optional Intel® Core™ i7 Quad-Core processors.
  • Watch movies on the optional slot-load Blu-ray drive.
  • Enjoy lifelike graphics with the optional ATI Mobility Radeon™ HD 4530.
  • Experience incredible color with the Hi-def 14" LED display.
  • Stay mobile - up to 8 hours and 35 minutes between charges.

Right Size for Right Now

The new Dell Studio 14’s thin and light design is packed full of mobile necessities that keep you exploring your world with everything you need. And with its creative edge inside and out, you’ll be inspired by its immersive world of entertainment.

Design Within Reach

Complement your personal style with a choice of five vibrant colors and one unique pattern. Available in Ruby Red, Midnight Blue, Spring Green, Promise Pink, Plum Purple or a Black Chainlink design. The new Dell Studio 14 is sure to get you where you’re going in style.

On-the-Go Lifestyle

Get a move on with the Dell Studio 14 laptop by your side. These mobile features will never let you skip a beat:

Power share – Charge your cell phone and other mobile devices via the USB 2.0/eSATA combo port even when you’re unplugged from a power outlet.

Vivid display – View your favorite media with a true Hi-def, 14" widescreen display. This home theater–like display with a 1600x900 resolution has an energy-efficient LED and a mercury-free backlight.

Wireless connection – Stay connected anywhere and everywhere with available WWAN mobile broadband.

Media card reader – Quickly transfer your digital photos and music from your digital camera with the 8-in-1 media card reader.

Webcam – Stay in touch with your friends and family and increase your media sharing by blogging and chatting via the built-in 2MP HD webcam.

Battery life – Increase your momentum with the optional 9-cell battery, with up to 8 hours and 35 minutes of battery life that is neatly tucked inside the system.

The two new models in Dell Inspiron M501R are M501R (T540902IN8) and M501R (T540901IN8)

Dell India, one of the largest selling laptop brand in India, added two models of M501R two its famous entertainment laptop brand, Dell Inspiron. The two new models in Dell Inspiron M501R are M501R (T540902IN8) and M501R (T540901IN8).


The manufacturer Dell claimed that M501R laptops with AMD Vision Ultimate technology allows users to enjoy a vivid and smooth visual experience by combining ATI's processor and graphics combo. The new laptops allow users to play 3D and online games, enjoy movies with more clarity and edit musics.

M501R (T540902IN8) laptop is powered by AMD Phenom II N930 quad-core 2-GHz processor and 4GB DDR3 RAM. It has a 15.6 inch glossy LED-backlit widescreen display and 500GB hard drive capacity. It is preloaded with 64-bit Windows 7 Home Premium operating system and ATI Mobility Radeon HD 550v (1GB) graphics suit. The connectivity options include 100Mbit Ethernet LAN and Wi-Fi. Users can buy this entertainment laptop at Rs 42,900.

The other model is Inspiron M501R (T540901IN8) which is powered by AMD Phenom II triple-core N850 2.2-GHz processor and 3GB DDR3 RAM. It has 15.6 inch LED display, 320 GB drive capacity and ATI Mobility Radeon HD 550v graphics. It is preloaded with 64-bit Windows 7 Home Basic operating system and the connectivity includes Ethernet and Wi-Fi. It is priced at Rs 36,900.

Thursday, July 29, 2010

BX80616I5655K Intel Core i5-655K Processor

Intel Core i5-655K Clarkdale Processor Review

Intel is "striking back" with a pair of Unlocked (K) Processors. The first one is the Core i7 875K. This is a 4-cores/8-threads Lynnfield based CPU. Basically, it's identical to the Core i7 870, but came with a much-lower price tag which at the end obligated themselves to lower the prices to make the rest of the CPUs still competitive. The second product (which we're reviewing today) is the Core i5 655K. This processor is based on Clarkdale's architecture, and so it comes with an iGPU based on Intel HD graphics with a 733MHz clock, and the CPU works with 2-cores/4-threads making it a sweet deal, especially because of the low power consumption and overclocking capabilities.
At the moment of launch, the Core i7 870 had a price tag of $562 which was way higher than the Core i7 875K with a price tag of $342. Of course, it was only matter of time for Intel to re-arrange their prices and now the Core i7 870 can be found at the interesting price of $294 (that's a 48% drop!). However, the Core i5 655K is placed at a confusing price-level because while the Core i5 650 retails at $179, the 655K costs $209. This wouldn't be a difficult choice if Intel didn't have their 4-cores/4-threads Core i5 750, which is being replaced for the 4-cores/4-threads Core i5 760 running at 2.8GHz for $205 "only".

And so our first question for this review is: What do you need more? Do you need 2 cores and more GHz? Or 4 cores with less GHz? Because that basically answers your question on which CPU (at this price levels) should you buy. With the Intel Core i5 655K you receive some extra features though, thus making overclock easier. But is the BX80616I5655K worth its value? Benchmarks reviews will analyze and test the Core i5 655K against many other CPUs in this article to answer those questions. 
Additionally, I'll add some extensive overclocking tests, including a subzero session in which I'll report the results and experiences obtained from this sample. Again, the only point about releasing a CPU with an unlocked multiplier is to make overclocking easier. In a simple case, brands and PC builders could offer a solution overclocked by default, without doing so much and without thinking about other components stability. The second user would be that without access to a mid/high-end motherboard or RAM. That user wouldn't be limited by overclocking the BCLK and then, the only necessary option would be CPU vCore voltage. Finally, there's always a user (like me) that just wants to overclock the max just for fun. I'll cover all these paradigms on my tests. Said enough, read and enjoy the article!
Manufacturer: Intel Corporation
Product Name: Intel Core i5 655K
Model Number: BX80616I5655K
Price As Tested: $209.99

Intel Core i3, i5 & i7 in apple

Apple new iMac with Intel Core i3, i5 & i7 Processors Launched: Apple has launched the new iMac computers which come up with the Intel Core i3, i5 & i7 processors. The Apple iMacs come with the high end processors and also sport the 1333MHz memory and ATI Radeon HD 5750 which give the gamers the sheer pleasure of gaming.

The Apple iMacs also come sporting the SD card slot that supports ADXC format which enables the feature of handling high capacity storage cards. Apple has also released a new gadget into its store which is known as Magic Trackpad. The Magic Trackpad is specially designed as the Trackpad in the MacBook Pro. The Apple Magic Trackpad does exactly what the computer mouse does.

The Apple iMac with 21.5 inch display comes with the features such as 3.06GHz Core i3 processor while the another model comes with the 21.5-inch display and 3.2GHz Intel Corei3 processor. The above two iMac models have been tagged at a price tag of $1,199 and $1,499 respectively.

The Apple iMac with 27 inch display comes with 3.2 GHz Intel Core i3 processor while the other model of 27 inch iMac comes with the 2.8 GHz Quad-Core Intel Core i5 processor; both the above two iMac models are priced for $1,699 and $1,999.

Intel's Core i3 processor is the new muscle inside the new iMac, Mac Pro

Intel's Core i3 processor is the new muscle inside the new iMac, Mac Pro. Corporate giant Apple is making some major changes in its new iMac and Mac Pro. Reports have surfaced that the company is adding Intel chips to its desktop lineup, which are all the rage in the industry. It is understood that this will give extra strength to the machines.

The company unveiled the updated iMacs on Tuesday. For the first time Apple has adopted Intel's Core i3 processor. However, there are some distinct differences between the i3, i5, and i7 models. Besides, for the first time the Mac Pros tap Intel's most advanced six-core processor.

What is there for the consumers? This and other questions are being debated by people in the industry. Experts feel that a couple processors will make a difference. Core i3/Core i5 Turbo Boost and Hyper-Threading will certainly make the system more sturdy. It is too early to know the real result as Apple has gone with Core i3 processors for the first time.

A lot will be known in coming days when people will start using them. The Core i3, as the number suffix indicates, is Intel's low-end core i series desktop processor.

The biggest attraction is the size of the cache memory. There are other salient features like clock (gigahertz) speed and processor core counts.

iPad – yes the iPad

magictrackpad_hand

Just when you thought the consumer desktops days were numbered, Apple pulls yet another rabbit out the hat, updating their desktop all-in-one iMac line adding some of the features and enhancements we’ve seen in Apple’s more portable products like the MacBook Pro and iPad – yes the iPad.

Ok, well the rabbit is not a total surprise. With the MacBook Pro moving to the Intel Core “i” series processors and with each release adding more graphics power, we knew it was a matter of time until they infiltrated the iMac line. Ok, pretend you were surprised!
So you’ll now find the more powerful Intel Core i3, Core i5 and i7 processors integrated into specific 21.5” & 27” iMac Models. These processors feature an integrated memory controller to access the system memory directly, allowing the new iMac to take full advantage of the screaming 1333 MHz memory now standard on all models, so you get a better performance overall. You’ll also see a boost in graphics capability with new ATI Radeon HD discrete graphic processors.
But behind one rabbit is yet another surprise, something that I didn’t expect, but eluded to when I mentioned the iPad.
While the screen sizes stay at 21.5” & 27” respectively, the updated iMac displays feature the same IPS (In Plane Switching) technology, as found in the iPad, so that you’ll get the same incredible high-definition visual, whether you’re right in front of it or perched at a wide 178 degree viewing angle.
iMac 21.5”
Let’s look at some of the models. The entry level iMac ($1299) 21.5” (1920×1080) gets a respectable 3.06Ghz Intel Core i3 with 4MB shared L3 cache, 4GB 1333Mhz DDR3 SDRAM (exp to 16GB) and a 500GB 7200 RPM SATA hard drive. Its graphics will now be driven by the ATI Radeon HD 4670 w/ 256MB of memory. This is certainly a great bang for your buck!
An alternate 21.5” model ($1599) is equipped with a 3.2GHz Intel Core i3 ATI Radeon HD5670 with 512MB Ram and a larger 1TB (Terabyte) Hard  Drive.
Built-to-order models allow for a 3.6GHz Intel Core i5, 2TB of storage and up to 8GB Ram.
iMac 27”
The 27” models (2560×1440) have a few more options with respect to processors.
The standard model ($1799) ships with a 3.2 GHz Core i3, 4MB shared L3 cache, 4GB Ram and a 1TB 7200 RPM Serial ATA hard drive.
Optional options for this model are a 3.6GHz Core i5, 2TB and 16GB of ram.
iMac 27” Quad Core
For some serious computing the iMac 27” 2.8Ghz Quad-Core ($2099), features an Intel i5 processor with 8MB of shared L3 cache. It has a high-powered ATI Radeon HD 5750 w/1GB GDDR5 memory and also a 1TB 7200 SATA  hard drive.
Built-to-order options include a 2.93 GHz Quad-Core Intel Core i7 processor; a 2TB hard drive, and up to 16GB of 1333 MHz DDR3 SDRAM.  256GB solid-state drives (SSD) are also available on these models.
All iMacs ship standard with:
• slot-load Dual-Layer 8x SuperDrive
• Mini Display Port for audio/video input/output
• AirPort Extreme 802.11n & Bluetooth 2.1+EDR;
• iSight video camera;
• Gigabit Ethernet;
• four USB 2.0 ports & one FireWire 800 port;
• built-in stereo speakers and microphone; and
• Wireless Apple Keyboard, Magic Mouse.
As well, each one comes with one high-capacity capable SDXC SD card slot.
With the increased demand for HD video, 3D and an overall need for speed, the performance boost and the high-def 16:9 displays with IPS are a welcomed addition to the iMac line.
One More Thing

One thing that MacBooks have that desktops don’t is the ability to use its trackpad. So not to be left out, Apple introduced the Magic Trackpad,($69), an external device made of smooth glass and aluminum and giving iMac users the same intuitive Multi-Touch™ gestures as found on the MacBooks.

So we now have more Macs with Intel Core “i”processors. So what’s left? The entry level white MacBook and the ever so slim MacBook Air which is certainly in need of an update.

Complete details of the new iMac models can be found on Apple Canada’s website.

Greg Gazin is the Real Canadian Gadget Guy.