Video Games
With video games more expensive than ever, you would think that gamers would squeeze every last second of play out of them before moving on to the next adventure. But that's not always the case. Earlier this year, Bioware released some fascinating statistics about Mass Effect 2, but the stand-out figure was the revelation that only 50 -percent of players actually finished Commander Shepherd's mission to stop the Collectors.
Obviously, Mass Effect 2 isn't alone in this phenomenon of early bailing on a game. Every gamer has at least one or two titles on their shelf that they never completed for a number of reasons. Interest waned. Bought a new game. Real life came calling. And because of reasons like these, that $60 investment was relegated to the game library (or the used game store) before the adventure was brought to a proper close.
Of course, some games can't be finished by design. Arcade-style games are all about getting the high score rather than racing toward a cutscene pay-off and some closing credits. But the majority of games now are contained experiences with a designated end point, even if after the final conflict is resolved the player can still tie up loose ends such as outstanding side quests. So, knowing that there is an ending out there somewhere, what makes us push the eject button before all is said and done?
No comments:
Post a Comment